Style breakdown · Dima Maslennikov
How to make a Dima Maslennikov thumbnail
Dima Maslennikov runs a channel with about 19.9 million subscribers, and his top videos each pull roughly 19–27 million views. We analysed his 10 most-viewed thumbnails to show exactly how they are built and how to apply the same format to your own videos.
- 19.9M subscribers
- 10 most-viewed videos analyzed
- 19M to 27M views each
Pick a reference thumbnail
Click “Generate in this style” and the thumbnail opens in the generator as a reference. Add your photo and your video idea: 4thumb rebuilds the format — composition, presentation, colors and lighting — not the original’s face or text.
Generate in this styleNIGHT at the DYATLOV PASS! Revealed the MYSTERY? 1 episode of 3
27M viewsYouTube
Generate in this styleAMONG US в РЕАЛЬНОЙ ЖИЗНИ! Масленников VS ЕГОРИК
23M viewsYouTube
Generate in this styleТОТ САМЫЙ СТРАШНЫЙ ЛЕС В ЯПОНИИ! ПРОВЕЛ ТАМ НОЧЬ | GhostBuster
22M viewsYouTube
Generate in this styleНОЧЬ в ЗАБРОШЕННОМ МОРГЕ С ПРИВИДЕНИЯМИ! Такого ты не видел даже в GHOSTBUSTER
21M viewsYouTube
4thumb is not affiliated with Дима Масленников or their team. Thumbnails are shown to analyze the style and link to the original videos on YouTube. YouTube data as of October 19, 2026
What Dima Maslennikov thumbnails have in common
His top videos fall into two families: paranormal night expeditions to legendary locations and real-life versions of hit games with crowds of guest stars. Horror covers are dark cinematic posters with the main person holding a flashlight. Challenge covers are saturated, symmetric crowds with the main person shouting in the center.
| Technique | How Dima Maslennikov does it | How to repeat it |
|---|---|---|
| Flashlight as the hero prop | In almost every night video he holds a bright, flaring flashlight cutting through the dark toward the location. | Give your main person one glowing tool aimed at the video's subject and make its light the brightest spot in the frame. |
| Location left, person right | The left 55–60% is the legendary place (ship, pass, morgue); the right third is a tight portrait looking at the viewer. | Put a recognizable, dramatic location on one side and your face large on the other, with the title in the lower corner of the location side. |
| Celebrity crowd hierarchy | Guests line up symmetrically and shrink toward the edges; the main person (and a rival) are biggest in the center. | Scale people by importance and keep the line-up symmetric so the center face wins instantly. |
| Borrowed game language | Crewmate icons, colored spacesuits, pixel-game fonts, teal tracksuits with a pink guard. | Pull the 2–3 most iconic colors, costumes or shapes from the trend and use them with no explanation. |
| Grunge title plate | Distressed white uppercase letters on a torn dark rusty strip, key word larger. | Use 2–4 words, make the place or scary word biggest, set them on a rough dark plate at lower left. |
| Atmospheric overlays | Snow, rain, lightning, fog and camcorder REC frames layered over the image. | Add one weather or found-footage overlay that fits the location and grade everything to one accent color. |
Main thumbnail formats and how each is built
Across the 10 covers there are five repeatable formats. Pick the one that matches your video type rather than mixing them.
- Flashlight expedition poster (3 of 10). Main person on the right, chest-up, in dark gear, holding a glowing flashlight. A dramatic location fills the left, with a distressed title on a torn plate at lower left.
- Costumed squad line-up (3 of 10). Main person centered, largest and screaming, flanked by guests in matching colorful costumes who shrink toward the edges. Saturated glowing background, sometimes a pixel-game title or a split-face twist.
- Sticker heads under game icons (2 of 10). A row of cartoon game characters on top, a row of white-outlined cut-out heads below, all on a blurred bright gradient, no text.
- Horror scream close-up (1 of 10). A centered terrified face with white eyes and hands thrust at the lens, in a foggy, red-tinted location, grunge title at the bottom.
- Scene + host with prop (1 of 10). Host on the right with a flashlight; an absurd moment from the video (a person hanging upside down in an elevator) plays out on the left.
Face and emotion
The main person always looks straight into the camera, and faces are large and sharp: either chest-up portraits or tightly cut sticker heads with white outlines. The emotion depends on the video family. If you want to start from your own pictures, use thumbnail from a photo.
- Horror, calm version: a steely, confident investigator's stare.
- Horror, extreme version: a full scream with white eyes.
- Challenge covers: a huge open-mouth shout with wide eyes from the main person.
- Guests: react with shock, fear or skepticism, so the crowd shows a range of emotions around one dominant face.
- Keep eye contact with the viewer in every format.
How much text and the Dima Maslennikov thumbnail font style
Text is optional: half of the covers (all sticker-head collages, the split-face squad and the elevator scene) have none. When text appears, it is short, uppercase and styled to match the genre rather than set in a clean modern font.
- Horror covers: 2–4 words in distressed white letters on a torn dark plate at the lower left.
- The location word is the largest; a small "part 1" tag appears occasionally.
- Game covers: a big pixel-game-style title at top center, sometimes with a smaller yellow subtitle.
- Heads partly overlap the game title, which ties text and people into one layer.
- If the image already explains the video, skip text entirely.
Light and color
The two families use opposite color strategies, and that contrast is what makes each instantly readable. For general principles of contrast and layout, see the YouTube thumbnail design guide.
- Horror: desaturated and cinematic, grey, black and cold white.
- Add one hot accent only: fire orange, blood red, rust red or toxic teal-green.
- Hard flashlight glare is the brightest point and leads the eye to the location.
- Challenge: full saturation, rainbow costume colors (red, cyan, magenta, green, yellow).
- Backgrounds glow in red, electric blue or acid green, or use rainbow gradients.
How the intros deliver on the thumbnail
The first seconds pick up the cover's promise right away, so the click feels justified. Paranormal videos lead with credibility and danger; game videos jump into the plot.
- Paranormal openings use statements like "all events are real" or "this forest is cursed".
- Photos are blurred "so as not to shock the viewer", and the location gets a code name.
- Game videos start mid-story, for example "we found a body on the captain's bridge".
- Other game intros open with a nostalgic setup about childhood yard games.
- Several intros then switch to a humorous or direct subscribe pitch.
How to make this kind of thumbnail in 4thumb
- Pick a reference thumbnail above and press Generate in this style; choose Exact copy or Unique design depending on how closely you want to follow the layout.
- Add your photos in the Face block, ideally a direct-to-camera shot with the emotion you need (stare or scream).
- Describe the video idea: the location or the game, the prop, and who else appears.
- Enter 0–2 words in the Thumbnail text field, or leave it empty for a sticker-head or scene cover.
- Generate 2–4 variants and compare them at small size to see which face and light read fastest.
Typical mistakes
- Small centered person in horror. The format needs a large right-third portrait beside the location, not a tiny figure in the middle.
- No recognizable place. A generic dark background loses the "I spent the night there" promise.
- Too many colors. Horror covers work desaturated with a single accent, not graded in many hues.
- Flat line-up. If all guests are the same size, no face dominates the center.
- Long or clean titles. Use 2–4 distressed or game-styled words instead of a sentence in a modern font.
- Unrecognizable trend. Referencing a game without its signature colors and shapes means nobody gets it at a glance.
Questions
How does Dima Maslennikov make his thumbnails?
He uses two families of covers: dark, desaturated horror posters with a flashlight, a legendary location on the left and his portrait on the right, and saturated challenge covers with a symmetric crowd of costumed guests around his shouting face in the center.
Can I use a Dima Maslennikov thumbnail as a template or reference?
Yes, as a format reference. 4thumb takes the composition, framing, light and label style, but the face, text and logos are not copied. Your own face from your photos is used instead.
How much text should a thumbnail in this style have?
Very little. Half of his top covers have no text at all. When there is text, it is 2 to 4 uppercase words, either distressed letters on a dark plate or a pixel-game style title.
Do I need my face in it?
For most of these formats, yes. Every cover analysed shows the main person looking into the camera with a strong emotion, and the face is a key element of the composition.
What size should the thumbnail be?
1280×720 pixels, a 16:9 aspect ratio. 4thumb generates thumbnails in this format, so no resizing is needed.
How much does it cost?
Each generation uses credits. New accounts get free credits to try it out.
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Make your own thumbnail in this style
Pick a format, add your photo and generate a few variants to compare.



